![]() ![]() The jumping is bizarre because it SEEMS like it’s going to be floaty and annoying at first. And it was awesome! That’s how you cross over from quality title to unforgettable legend. Castle of Illusion, at its most risky of venturing into blandness, instead paid off the worst part of the game (which isn’t awful by any stretch) with an exhilarating reward. ![]() It wasn’t enough to just end this sequence. the stairs become a giant, multi-storied slide that you run down, grabbing points along the way. Then, just when it felt like I was about to run out of patience, I grab the key and. The enemies were spaced just right so that I couldn’t coast, and the path would occasionally have pathways that led to items or health refills. I would normally find this type of design to be mind-numbing. The key is several stories above you, and to reach it, you must climb a seemingly endless and somewhat repetitive series of stairs. In it, you enter a room where the exit is right there, but the door is locked. ![]() Let me use the worst level in the game as an example. I quickly came to realize the slower pace was actually the product of genius game design. Castle of Illusion starts with a forest, so you think “well, that’s mundane” but, before that level is up, you’re hopping across leaves with gigantic spiderwebs behind you, which somehow still feels fresh over thirty years later. Mario games always take their time getting to the exotic stuff. Having memorable set pieces right off the bat helps. And I wasn’t sure that charmingly deliberate pace would work.īy the time I finished that first level, I was whistling a different tune, because Castle of Illusion is pretty dang good. But, while Sonic gets all the credit these days, Mickey was first. It’s kind of funny that Sega’s two best and brightest “Mario Killers” feel nothing alike each-other. A year later, Sonic went the other direction with speed and managed to pull off the same “nothing like Mario” feat based largely around the game’s movement and physics. Realistically, every first party Sega platformer was going to be compared, fairly or not, to Nintendo’s mascot. I remember specifically thinking “well, kudos to Sega for figuring out how to differentiate themselves from Mario, I guess.” This was the first tent-pole platformer on the Genesis, and it feels NOTHING like Mario. Was that you? Leave a comment! I’d love to hear your story! I imagine this game convinced many children of the early 90s that maybe it was time to move on from their NES. ?Mickey is back and he looks fantastic.Yes, yes, the visuals are fantastic. Castle of Illusion Starring Mickey Mouse brings this great game to a new generation,? said Chris Olson, vice president of Digital Business at SEGA of America. ?The original Castle of Illusion was tremendously entertaining and has a well-deserved reputation as a SEGA classic. Fans will enjoy the original storyline as they help Mickey save Minnie from the evil witch, Mizrabel. ![]() Completely rebuilt from the ground up, Castle of Illusion has stunning visuals and new gameplay mechanics. The new Castle of Illusion will continue this tradition. Excellent controls, music, and graphics helped to bring the magic of Disney to millions of SEGA fans around the world. Developed by Sega Studios Australia, Castle of Illusion Starring Mickey Mouse will be available worldwide for digital download on Xbox LIVE Arcade for Xbox 360, PlayStation Network and Windows PC in summer 2013.Ĭastle of Illusion Starring Mickey Mouse first debuted on the SEGA Genesis/Mega Drive in 1990 to critical acclaim. and SEGA Europe Ltd., in collaboration with Disney Interactive today announced the upcoming digital release of Castle of Illusion Starring Mickey Mouse, a complete re-imagining of the iconic Genesis side-scrolling adventure first released in 1990. ![]()
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